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Satisfactory roadmap
Satisfactory roadmap









satisfactory roadmap

Obviously later on we’ll see if there are bigger and badder weapons, but for now the balance is on point. While lore wise it doesn’t make sense that you can insta-build factories but have to use the equivalent of a revolutionary war musket in combat, from a game-play perspective I think it was a great design choice. The slow rate of fire and relatively low damage of the rebar gun means melee combat is still an attractive option in a lot of situations. I also appreciate that the ranged weapons aren’t clearly overpowered yet. Some of the monsters I am running into outside of the standard Fluffy Tailed Hog are proving to be quite dangerous! The fire spitting monsters in particular have been a real problem for me since I prefer to engage in melee range.

satisfactory roadmap

I am also pleased by how the combat is evolving. It really is your mobile workstation, and it is convenient to the point that I am actually using it around the base as well as opposed to running back and forward from the hub. On top of being able to blockade run, the utility the tractor brings really fits the themes of the game.

#Satisfactory roadmap free

It allowed me to break free of from my gassy prison, and explore new sections of the map with ease. Impressions from Episode 6 – So Far They Have Done Vehicles RightĪfter stick close to home for most of the game, I really appreciate what the tractor has done to the game.











Satisfactory roadmap